SAND-E /

Fab Lab Parade

Programming the Perpetual Unknown

Staging an electronic environment

and a dynamic in which elements are

set in motion in an automated

performance,

Programming the Perpetual Unknown is

a game with open interpretations.

The movement is perpetual and

the outcome is unknown, all

governed by a protocol of actions

in which the speed of

revolution of a fan in a physical

environment could be affected

by the density of a

built settlement drawn in a

digital space.

Developed at IAAC
Master in Advanced Architecture
Introductory Studio – Machinic Protocols
2018/2019
 
Students: Fechner Maria, Saade Nicolas, Elkassouf Tarek
Faculty: Edouard Cabay with Rodrigo Aguirre and Peter Magnus

 

 

 

 

Why don’t we celebrate garbage?

Fablab parade engages the local community to take part in the reusing process.

Shredder machine, 3D printing machine, extrusion machine, injection machine,

compression machine, laser cutters, milling machine, and others are placed on the

moving platform. The parade is a “happening”, which makes the society more aware of

the waste management issues and shows the possibility to create new objects from the

old ones. People attracted by the parade can bring plastic, wood, metal and textile

waste to the storage points and take part in the reusing procedure.

The process involves creating different scale furniture and other public space

elements with the fab lab machines. Some of them are used to reshape the public space

and others can replace broken furniture for personal usage. The more the parade gets

popular, the more the public takes over the private.

It is an opportunity to learn, celebrate and have a positive contribution in the

public space.