SAND-E /
Fab Lab Parade
Programming the Perpetual Unknown
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“Staging an electronic environment
and a dynamic in which elements are
set in motion in an automated
performance,
Programming the Perpetual Unknown is
a game with open interpretations.
The movement is perpetual and
the outcome is unknown, all
governed by a protocol of actions
in which the speed of
revolution of a fan in a physical
environment could be affected
by the density of a
built settlement drawn in a
digital space.”
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Developed at IAAC
Master in Advanced Architecture
Introductory Studio – Machinic Protocols
2018/2019
Students: Fechner Maria, Saade Nicolas, Elkassouf Tarek
Faculty: Edouard Cabay with Rodrigo Aguirre and Peter Magnus
Why don’t we celebrate garbage?
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Fablab parade engages the local community to take part in the reusing process.
Shredder machine, 3D printing machine, extrusion machine, injection machine,
compression machine, laser cutters, milling machine, and others are placed on the
moving platform. The parade is a “happening”, which makes the society more aware of
the waste management issues and shows the possibility to create new objects from the
old ones. People attracted by the parade can bring plastic, wood, metal and textile
waste to the storage points and take part in the reusing procedure.
The process involves creating different scale furniture and other public space
elements with the fab lab machines. Some of them are used to reshape the public space
and others can replace broken furniture for personal usage. The more the parade gets
popular, the more the public takes over the private.
It is an opportunity to learn, celebrate and have a positive contribution in the
public space.
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